Character Artist
The 3D programmer will be responsible for the features that render the 3D game universe (e.g. render architecture, materials, shaders, texture, SFX, lighting, etc.).
Responsibilities
Responsible for the creation and correct all types of characters for 3D games, Should be highly proficient in using Digital sculpting and PBR material in Substance Painter. Knowledge of Cloth design in Marvellous studio and Hair design will get extra advantages. The candidate will be majorly responsible for the Character design, texture creation, and LODs preparation according to provided concept art. Software proficiency required on Maya, Photoshop, ZBrush, Substance Painter, Marvellous studio, Unreal Engine, and any Groom base hair plugins.
Relevant Experience
5+years The 3D programmer will be responsible for the features that render the 3D game universe (e.g. render architecture, materials, shaders, texture, SFX, lighting, etc.).
Skills and Knowledge
Software proficiency required on Maya, Photoshop, ZBrush, Substance Painter, Marvellous studio, Unreal Engine, and any Groom base hair plugins.